Preparing Retro Arcade Fighting Game Asset Design

Authors

DOI:

https://doi.org/10.33372/x3vv6218

Keywords:

Brawl Tale Fighting Game GDLC Godot Engine

Abstract

Games are increasingly popular in Indonesia because of the
many things that make them exciting, such as esports. The
Fighting Game genre is one that contains a fight between two
characters in a place or arena with the aim of depleting the
opponent's HP (health points). Fighting Games use 2-
dimensional and/or 3-dimensional graphics where players play
characters who can punch, jump or squat when fighting
characters. other. In designing video game assets, researchers
used the GDLC (Game Development Life Cycle)
methodology so that this research proceeded systematically
and focused on the design of game asset components. In
designing a video game there are many elements, in this
research the author focuses more on the control assets of the
Combo Hit System on a game character called Brawl Tale.

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Published

2023-10-31